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GHOST BUSTER

Tabletop | Deck-building

In Ghost Buster, players will assume the role of a ghost hunter, acquiring various items to summon different types of spirits. These spirits will assist you in obtaining more resources. 

Try to capture as many ghosts as possible!

INCLUDED:

1 MAP BOARD

4 PLAYER BOARDS

20 GHOST CARDS

60+ PROP CARDS

15+

2 - 4 Player

20 - 60 Minutes

ROLE (Team as 3)

Game Rule Design

Game Card Design

Game Balance

Game Concept Design

 DURATION: 

4 Month

Intro
Card Design

GAME CONCEPT

Due to the widespread love for collectible games and a fascination with supernatural and horror stories, inspired by Bloodborne and Phasmophobia, we've created this ghost-capturing tabletop game. Players will assume the role of a ghost hunter, acquiring various items to summon different types of spirits. These spirits will assist you in obtaining more resources.

 

Try to capture as many ghosts as possible!

GAME MECHANICS

RESHUFFLING:

  • ​Players won't lose any of the cards they collect; instead, they keep reshuffling them into their deck. The goal is to enrich your deck with stronger or more needed cards so that you draw better cards each time you collect a hand.

GHOST CAPTURE:

  • Ghost cards are crucial for winning the game. Players use specific item cards to acquire ghost cards and leverage their abilities to strengthen themselves. However, the number of usable ghost cards is limited, so players must make strategic choices.

COLLECT POINTS:

  • Both ghost and item cards have point values, and the player with the highest total points wins.

  • Players draw five cards from the deck each turn.

  • Used cards are shuffled back into the deck.

  • Players can summon up to two ghosts.

  • Newly summoned ghosts will replace the old ones (stacking).

PLAYER BOARD

GAME MAP BOARD

  • The shop will randomly refresh item cards.

  • In addition to item cards, players can choose to purchase higher-value coin cards (because the number of cards drawn each turn is limited).

  • On the left, ghost cards will refresh randomly.

  • When a type of card is acquired by a player, a new card will refresh.

CARDS INTRODUCTION

Point Added

The Cost

Item Needed

Point Added

Item Card

Ghost Card

[ITEM] GOLD CARD:

Enable players to acquire coins that they can use during the current turn.

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[ITEM] ABILITY CARD:

Cannot be used for summoning ghosts, but it will impact the player's deck.

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[ITEM] ITEM CARD:

When drawn:
​using the card's effect
​to summon a ghost

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[ITEM] SIGHT CARD:

Enables players to summon higher-level Ghosts.

GHOST CARD:

When a player summons it, the player can use the skills above

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SYSTEM DESIGN

To ensure that the game has more than one victory condition, I have transformed the win condition into acquiring more points and assigned scores to almost all cards. This way, players are not only focused on capturing more ghosts, collecting additional items, restricting the opponent's summons, and gathering specific creatures but also strategically managing to obtain cards for free each turn. This approach allows players to choose their preferred strategies during gameplay, ensuring that each game session offers unique strategies and gameplay.

Some design doc

MY CONTRIBUTION

  • Designed the game rule

  • Designed the cards and strategy 

  • Designed all cards attribute

  • Balance and redesign the game rule/game board 

My Contribution
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