HIYAH!
Fighting | Alternative controller
In the role of a kung fu master, you must always face an endless stream of enemies. In the game, players will experience being a kung fu master, wielding a staff, and aiming for the weak points of enemies to prevent their attacks while striking them down.
ROLE
Game Designer
Physical Fabricatioon
Artist
DURATION:
2 Weeks
TOOL USED:
Makey Makey
Photoshop
Unity
The game was designed in 2022 SPRING
GAME CONCEPT DEVELOPMENT
When I learned that we needed to create our own controller, I thought about something I've always enjoyed doing – simulating battles in my mind and imagining fighting against enemies. I wondered, why not turn this into an actual game? That's when we came up with the idea of creating a controller that would make the player feel even more immersed. So, we developed a dummy for simulating enemies and the staff that players hold in their hands.
CORE MECHANICS
ATTACK THE ENEMY'S WEAK POINTS
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Enemies have four weak points, and when a mark indicating their upcoming attack appears on one of those points, players must strike the corresponding area on the dummy.
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When players hit an enemy's weak point, they earn points. Continuously hitting multiple weak points in a short timeframe activates a combo mode, and during combo mode, each hit boosts its score.
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Failing to strike results in the enemy attacking the player, leaving bloodstains on the screen. More hits result in fewer stains, and players can recover health through combos.
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Enemies have their own health bar, and if players don't defeat them within the specified time (the blue bar), the enemy attacks once. Enemy health increases and their attack frequency accelerates as the game progresses.
KEEP UP THE ATTACK!
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At the end of the game, we'll reveal the player's score and the high score, encouraging players to keep playing and challenging themselves!
MY CONTRIBUTIONS
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Designed the game concept, and fighting system.
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Created all art assets.
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Make the controller.