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MAGIC DICE FOREST

RPG | Dice Rolling

As a Hero Dice Warrior, level up every facet of yourself, roll through treacherous canyons, explore tirelessly, and vanquish enemies. In the end, go defeat the evil dragon!

ROLE

System Designer

Level Designer

Game Balance

 DURATION: 

72 Hours

TOOL USED:

Unity

The game was designed in 2022 SUMMER

EARLY DEVELOPMENT

This game was created during a Game Jam with the theme 'Roll of the Dice.' Based on this theme, we came up with a combat system where players fight by rolling dice and selecting abilities for each side of the dice. Additionally, we allowed players to simulate 'Roll the Dice' to move their avatar.

The Player Movement

Combat System

COMBAT SYSTEM

Given the theme of 'dice,' our battles are also filled with randomness, but players can influence this randomness through combat and their choices. In addition, the turn-based combat draws inspiration from the dice-rolling elements found in tabletop games.

  • The combat is turn-based, with fixed enemy attack power and health. After the player's attack, the enemy automatically retaliates.

  • The player's attack involves randomly selecting one of the six sides of the dice each turn and executing its effect.

  • The effects are divided into attack and gaining armor.

  • ​The player's health does not recover after battles.

  • Rewards are granted at the end of battles or when opening treasure chests. These rewards consist of a certain number of attack and armor icons.

  • Players can choose to drag the icons onto any side of the dice, and the icons will be added together.

LEVEL DESIGN

  • "Because the avatar's movement is reminiscent of a '3D pinball,' our map is designed like a tabletop with numerous elements that allow the dice to bounce around.

  • Our map is divided into three difficulty levels: the tutorial area for familiarizing with the map, the intermediate area with regular monsters and special rewards, and the challenging area with bosses and powerful enemies.

  • There are two areas on the map where players can replenish their health and explore the story of the game, one with continuous bouncing and two junctions for players to explore freely.

Draft level design

The game map

Areas

Level Design

PATH FINDING

To ensure that players can smoothly reach the final boss, we've placed numerous guides on the map.

Boss distance sign on the top

Boss Sign in the map

Treasure sign

Some notice

MY CONTRIBUTIONS

My Contributions
  • Designed the combat system and dice-building system

  • Designed the map

  • Determined the player attribute, enemy attribute, and awards.

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