GAME DEVELOPMENT
This assignment aims to create an Environment Puzzle Game. I've chosen to design a 2.5D perspective game with a game style similar to "Resident Evil." I've conceptualized weapons, basic enemies, and straightforward levels. Players must explore the map to uncover codes for unlocking gates.
WEAPON
In alignment with the game's lore (where players embody an immobile Taoist with the ability to move their soul around, using talismans for attacks), the basic player attack involves launching Spell-papers. Once successfully attached to an enemy, the player can activate the talisman to unleash its effect. I've devised three types of spell-paper: damage, stun, and control, each serving a distinct purpose in the game.
Red spell - Cause damage
Yello spell - Stun enemy
Blue spell - Control enemy
LEVEL DESIGN
In alignment with the game's lore (where players embody an immobile Taoist with the ability to move their soul around, using talismans for attacks), the basic player attack involves launching Spell-papers. Once successfully attached to an enemy, the player can activate the talisman to unleash its effect. I've devised three types of spell-paper: damage, stun, and control, each serving a distinct purpose in the game.
Early design - Includes enemies, puzzle and resources
In-Unity version
ENEMY
To achieve the element of surprise and catch the player off guard, I've incorporated real enemies among the statues of other enemies. Only when the player approaches will the true enemy reveal itself and launch an attack.
PUZZLE
The decryption in the game involves simply unlocking a password lock. Players need to explore the map to find numbers associated with specific colors. The password is then deciphered based on the sequence of numbers and their corresponding colors.